Mar 14, 2008, 04:47 AM // 04:47
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#41
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by holymasamune
Rits have always been better than monks at pure healing. With the WoH buff, the numbers could be different now.
But who cares? Monks have prots.
It's like trying to compare damage in 1v1 cases between a warrior and a dervish.
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dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage
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Mar 14, 2008, 07:16 AM // 07:16
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#42
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by blue.rellik
dervish sux at damage, it atacks to slow. my war can also spam power atakc for loads of dammage
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Then your derv must really suck.
A well-built derv>warrior that spams power attack.
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Mar 14, 2008, 07:49 AM // 07:49
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#43
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I've had my head kicked in 4v4 enough to know. A single Rit isn't something you can rely on to keep a team alive. Prot is generally > but even HC monks do mindless heal spam better with bottomless energy. You're either bringing rit for the addtional channeling damage, or circumventing the useless primary with soul reaping.
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Mar 14, 2008, 08:46 AM // 08:46
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#44
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by MasterSasori
Then your derv must really suck.
A well-built derv>warrior that spams power attack.
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This baby is off the charts!
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Mar 14, 2008, 02:17 PM // 14:17
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#45
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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RT is good in a 8 man party with a monk for protecting, and rit's have better party healing skill's.
[skill=text]life[/skill] and [skill=text]recuperation[/skill] also heal minion's, and NPC's making some thing quite easier.
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Mar 14, 2008, 10:32 PM // 22:32
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#46
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
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Mar 14, 2008, 10:52 PM // 22:52
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#47
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Jungle Guide
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Quote:
Originally Posted by N1ghtstalker
N/Rt in PvE > monks
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Take the N/rt into any of the later areas in HM without a monk in your party and see how well you do...
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Mar 14, 2008, 11:41 PM // 23:41
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#48
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
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It's powerful with song or Life on your skill bar along with high spawning power, so If you're gonna be "monking", consider it your Infuse Health...
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Mar 14, 2008, 11:49 PM // 23:49
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#49
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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The N/Rt healer(?) build was developed to be part of a synergized team. It isn't expected to stand on it's on. -from pvx
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Mar 15, 2008, 12:44 AM // 00:44
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#50
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by MasterSasori
Then your derv must really suck.
A well-built derv>warrior that spams power attack.
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You just got punked!
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Mar 15, 2008, 03:06 AM // 03:06
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#51
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Krytan Explorer
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Quote:
Originally Posted by Trvth Jvstice
The N/Rt healer(?) build was developed to be part of a synergized team. It isn't expected to stand on it's on. - from pvx
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It still lacks anything to reduce damage taken. I've personally never used Sabway in "difficult" places, but I would say that pure healing power will never be enough to replace damage mitigation. I could easily be wrong...and even if I am wrong, I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
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Mar 15, 2008, 03:07 AM // 03:07
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#52
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
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It's an awesome heal, but it's energy-inefficient and if you spam it you'll kill your spirits. As such, it's best to use it to counter spikes.
I've only used to good effect a couple times in PvE in the elite areas, where people can and do die in less than a second if you screw up your mitigation.
In the arenas, I prefer weapon of remedy, since you can spam it a little more.
In GvG/HA, it's pretty handy, and I freely admit to abusing the crap out of it with ritspike.
Quote:
Originally Posted by Terraban
It still lacks anything to reduce damage taken. I've personally never used Sabway in "difficult" places, but I would say that pure healing power will never be enough to replace damage mitigation. I could easily be wrong...and even if I am wrong, I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
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Sabway includes a curses necro who ideally mitigates most physical damage.
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Mar 15, 2008, 03:19 AM // 03:19
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#53
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Strangelove
Sabway includes a curses necro who ideally mitigates most physical damage.
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And minions, too - Foes won't attack you when there's a bunch of lvl 12 minions to wail on instead.
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Mar 15, 2008, 03:31 AM // 03:31
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#54
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Krytan Explorer
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Not really saying it doesn't work...
But the N/Rt itself isn't that great.
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Mar 15, 2008, 03:49 AM // 03:49
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#55
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Terraban
But the N/Rt itself isn't that great.
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So i herd guld wars haz teams...
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Mar 15, 2008, 04:01 AM // 04:01
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#56
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Krytan Explorer
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Quote:
Originally Posted by Zahr Dalsk
So i herd guld wars haz teams...
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Quote:
Originally Posted by N1ghtstalker
N/Rt in PvE > monks
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So I red thiz thred rite n it sed thiz no temz newares
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Mar 15, 2008, 05:46 AM // 05:46
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#57
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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thz naz mizonz blaz bla bla... Stop talking like that!
Use monks to keep your team alive-2 preferably, otherwise use sabway---nothing in between! 1 N/Rt won't work, 1 Mo/? won't work. You have to have a heal/prot system in some form, whether it's 2 monks or 2 N/Rt or any combination of the 2. Gotta have heal/prot with enough energy to keep it going.
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Mar 15, 2008, 10:20 AM // 10:20
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#58
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Anyone who actually has played against N/Rt setups in the 1-2 years they've been used will know that the team setup for N/Rt and Monk backlines are completely different and therefore there really isn't anything to compare on.
__________________
And the heavens shall tremble.
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Mar 15, 2008, 12:11 PM // 12:11
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#59
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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How many times does this need to be gone over? Can something be stickied and someone lock this stupid thread please?
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Mar 15, 2008, 12:16 PM // 12:16
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#60
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by Proff
Take the N/rt into any of the later areas in HM without a monk in your party and see how well you do...
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a valid point
allright i'll have to adjust my statement
an N/Rt in NM is useful
but monks will also be essential as they are the most based on healing
but N/Rt is nice too
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